Tuesday, January 6, 2015

Meet Razer's OSVR Hacker Dev Kit, the 'open-source' hackable VR headset http://goo.gl/iEbJ7m



LAS VEGAS -- Virtual reality is everywhere, and nowhere.

Despite all the buzz, most people have never tried or bought a VR headset. The Oculus Rift isn't a mainstream product yet, but you can buy a cheap development kit and experience it if you want. Samsung Gear VR is out there, but it needs a specific phone and has a really limited software library.

Into this messy landscape, PC game hardware manufacturer Razer has decided to enter the fray with its own VR headset. A hackable, open-source one, no less: it's called the OSVR Hacker Dev Kit.

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Razer's OSVR virtual-reality goggles.
Scott Stein/CNET

What the heck does that mean? Well, Razer claims that its $200 kit, which costs less than the current $349 Oculus Rift development kits, is compatible not only with Oculus DK2-level dev kits and software, but with any experimental VR software in Linux and Android, too. (Razer hasn't released UK or Australian prices, but $200 converts to around £130 or AU$245.)

Razer's part of a larger partnership to try to wrangle all of virtual reality under one open-source roof: it's called OSVR, or Open-Source Virtual Reality Consortium. The whole OSVR umbrella aims to support software plug-ins (Unity 3D, Unreal 4 Engine and HeroEngine), input hardware (Sixsense and Leap Motion, among others) and other VR devices ranging from Oculus' DK 2 hardware and the Totem headset from Vrvana.

The OSVR dev kit will have its own development software, but at CES there are other companies already exploring working with OSVR, including the gesture-controlled Nod Ring and
Leap Motion
. So far, OSVR supporters include Razer, Leap Motion, Nod Labs, SensoMotoric Instruments, Virtuix, YEI, Sixense, Bosch, Hillcrest Labs, Pebbles Interfaces and a handful of software developers: Gearbox, Untold Games and others.

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Scott Stein/CNET

The OSVR Hacker Dev Kit headset looks like an Oculus: the ski-goggle-like foam around the eyes and elastic headband snap on similarly. Inside is a swappable 5.5-inch 1,920x1,080 display and head-tracking technology much like what you'd find in the Samsung Gear VR. It has an accelerometer, a gyroscope and a compass, but no positional head-tracking tech like recent Oculus Rift kits or Sony's Project Morpheus.

According to Razer, decisions are still being made on what type of tech to use, but they also claim that solutions like IR cameras could be added later. An external USB 3.0 connection and two internal USB 3 ports could allow extra accessories.

Razer's planning to offer the blueprints and details to the OSVR kit online at their own website, OSVR.com, so that enthusiasts can 3D print their own mods, too. The headset comes apart with five screws so that users could swap out the display for a higher-res one, or replace the optics.

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Scott Stein/CNET

The lenses do have an extra twist that Oculus headsets lack, in that each eyepiece is separately adjustable: lens distance can be shifted to account for differences in eyes, or for wider or narrower eye placement. Razer promises improved "minimal distortion" via its lenses, even compared to Oculus kits...which seems like a tall order, since Oculus VR already feels pretty great.

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CNET

The mockup Razer had in its briefing suite wasn't working, so all I could do was try on the model for size. It was a bit tight, but felt okay on my face. In the actual version, a cable on the top of the goggles will lead to a "belt box" where an HDMI connector interfaces with whatever you're plugging into.

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Scott Stein/CNET

The real test lies in how well it handles actual games, of course, but Razer has a number of VR experiences on-hand in their booth, so stay tuned for more impressions.

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Scott Stein/CNET

The OSVR will be available in June, and it's definitely targeted at hackers and developers over everyday people. VR is embryonic tech, and the idea of corralling all of virtual reality together into one initiative is noble, but sounds messy. Companies like Oculus are already trying to forge a path on their own, and Sony is, too. Google might as well, if Cardboard and Project Tango are any indication. VR is the wild west. Can OSVR pave a road through the middle? We'll see.



http://cnet3.cbsistatic.com/hub/i/r/2015/01/06/ac886a99-4afe-4d76-a23c-7c0a52086ac0/resize/770x578/529581d261c13c60bdbd2aa513acac86/img1238.jpg
Meet Razer's OSVR Hacker Dev Kit, the 'open-source' hackable VR headset

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